Procedural Tips for Working With Height Fields and VDBs in Houdini

cgSide shares a few great tips when working with heightfields and VDBs in Side FX Houdini.

This new tutorial from cgSide continues a dive into procedural workflows by sharing some procedural tips for working with height fields and VDBs in Houdini.

A while ago cgSide showed how to use VDBs to create a cliff face. VDB is an easy way to get interesting shapes and details. With a basic primitive and a Mountain SOP to get the basic form, cgSide converts that into a volume and then converts the volume to polygons.

Be sure to visit and support cgSide’s patreon.

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