cgSide shares a few great tips when working with heightfields and VDBs in Side FX Houdini.
This new tutorial from cgSide continues a dive into procedural workflows by sharing some procedural tips for working with height fields and VDBs in Houdini.
A while ago cgSide showed how to use VDBs to create a cliff face. VDB is an easy way to get interesting shapes and details. With a basic primitive and a Mountain SOP to get the basic form, cgSide converts that into a volume and then converts the volume to polygons.
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