Working With Advanced Transluceny in Substance 3D Painter and Stager

Martin Schmitter covers complex material rendering with Adobe Substance 3D Painter and Stager.

The Substance ecosystem at Adobe relies on the Adobe Standard Material (ASM), a physical material that will keep materials consistent over all the 3D applications that work with Substance. While Applications like Substance 3D Painter can with simple translucency, Substance 3D Stager allows you to create more nuanced translucent materials.

Here, Material Artist and CG Generalist Martin Schmitter cover how to work with advanced materials within the Substance tools of 3D Modeler, Painter, and Stager, showing how to create materials for a classic plastic MiniDisc.

More on Transmission, Glass, and Translucency in Substance.

Reza Sarkamari covered working with glass and glass materials, showing how to make them, and exploring translucency and emission attributes in Substance 3D Stager. Visit that tutorial here.

NextTut ran through the steps to make and bake opacity before and offered tips for getting the best-aged glass look back in your favorite DCC. Visit that tutorial here.