Athanasios Pozantzis shows how to use C4D’s Scene Nodes to make a custom modifier to automate modeling actions.
This new tutorial from Athanasios “Noseman” Pozantzis shows how to leverage Scene Nodes in Cinema 4D to create a custom modifier for modeling. The demonstration shows how to create a system that can automate a series of modeling actions in Cinema 4D that you can use on any object.
Cinema 4D’s Scene Nodes uses node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. Much like working with Blender’s Geometry Nodes, Scene Nodes lets you string together complex things constructively.