CGDive covers the new features in Rigify for Blender 4.0 and dives into each element.
A new tutorial from CGDive (Todor Nikolov) runs down the latest stuff added to Rigify in Blender 4.0. Blender 4’s auto-rigging tool gets Bone Collections, improved face rigs, and ghost entries for feature sets.
Nikolov then dives into all the new features and discovers the changes and how they’ve improved and worked.
Rigify works to automate the creation of character rigs within Blender. It works by a modular building-block approach, where you build complete character rigs out of smaller rig parts.