Skip to main content
[pullquote]creating 3D neurons in culture as seen through a light microscope[/pullquote]

Biomedical Communicator Andrew Q Tran offers a three part look at modeling and rendering neurons in Autodesk Maya from reference. Covering simple polygon modeling of the neuron shape against a template, and then shows how to create the dendritic spines along the modeled forms using Maya’s Paint FX.

Andrew walks through the modeling process to create a basic neuron mesh that will have the cel body, axon and dendrites, and uses Paint FX to create the tiny spines along the neuron’s dendrites.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.