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How To Extrude a Perfect Circle From Any Editable Object in C4D

By January 28, 2017No Comments

Are you getting started with hard surface modelling in Cinema 4D? Then you should check out this short 7 minute tutorial from Michael John (Colorcubic). Michael shows a really simple way to form a perfect circle from any surface in Cinema 4D.

Simply selecting one vertex and offsetting it, then adding subdivisions will make a perfect circle within that editable surface. From there, you can melt away the subdivision, where you can be free to extrude a new cylindrical shape from that original surface.

Hard surface modeling is both freeing and restrictive. If the pipeline is a little more strict and requires more conformed topology, then your work has just started. You need to retopologize and re-route your edges into something that translates better into quads or triangles, depending on the end result.

If, however, you are just doing a quick single-frame render, this is a really fast method to extrude a perfect circle from any shape in C4D.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.