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maya to smoke using FBX

By December 18, 2010January 28th, 2011No Comments

Grant Kay had a previous post (recently reposted on Mayalicious) about bringing Autodesk Maya models directly into Autodesk Smoke via the FBX format. He also takes a look at the best practices for doing so with some very helpful tips.

“This video covers the ins & outs of preparing, importing and using 3D models inside of the creative finishing applications. A must for those wanting to experiment with the boundaries of working in a true 3D compositing environment and real 3D models.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.