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How to Create a Retro 3D Vector Landscape With Arnold Toon Shader

By March 11, 2024No Comments

Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.

Check out this tutorial from Autodesk’s Arnold Rendering Specialist Lee Griggs, which shows many tips and tricks. The tutorial covers making a classic retro 3D vector landscape display using a simple plane in Maya.

Griggs walks through setting up the Arnold Toon Shader, creating Displacements using a cloud shader, and learning how to change the colors using ColorJitter and ColorCorrect to make something visually interesting.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.