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maya nparticle & ncloth tearable constraint tutorial

By January 26, 2011January 28th, 2011One Comment

Stuart Christensen returns with a pretty cool tutorial this time looking at creating a “tearable” surface using constraints in Maya’s nCloth to have nParticles tear and explode out of its nCloth container… fun!

Also, I would like to thank Stuart for the kind words in the tutorial about this site, lesterbanks.com – Thanks Mr. Christensen, it is very very much appreciated!

“Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted for a multitude of other simulations and effects. So, it’s time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutorial by Stuart Christensen. Imagination is key to using this effect! So, put on your thinking hats and learn this concept!”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

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