How to Create a Retro 3D Vector Landscape With Arnold Toon Shader
Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
#arnoldrender #maya3d
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Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
#arnoldrender #maya3d
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Elementza shows how to avoid pinching on 3D models with high curvature surfaces.
#3Dmodeling #maya3D
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Reza Sarkamari walks through extracting Object IDs in Unreal Engine and working with ID and Cryptomattes.
#Unreal
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Inside The Mind posts a ‘getting started’ guide for working with Solaris in Houdini and using groups in Karma to help shade models.
#houdini #solaris #Karma
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Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don’t have to leave a slight bend in joints.
#Maya3d
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Mark Masters shows how to create game transition animations with an Idle-to-Walk transition in Maya.
#maya3d
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