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How to Sculpt a Stylized Head in Zbrush
3Dtutorialszbrush

How to Sculpt a Stylized Head in Zbrush

A Quick Start For Setting Up Spline Dynamics
Cinema 4DCinema 4D Animation TutorialsCinema 4D tutorialtutorials

A Quick Start For Setting Up Spline Dynamics

Build a Computerized Type Animation With Two Keyframes
after effectsafter effects tutorialstutorials

Build a Computerized Type Animation With Two Keyframes

New Shape Monkey For Automatic Shape-Based Animations
after effects

New Shape Monkey For Automatic Shape-Based Animations

Use Python to Toggle Camera Visibility in C4D
Cinema 4D tutorialtutorials

Use Python to Toggle Camera Visibility in C4D

How To Set Up a Shadow Catcher with RedShift
mayamaya rendering tutorialsmaya tutorialsRedShifttutorials

How To Set Up a Shadow Catcher with RedShift

Some Tips for a Quick Retopo in Wrap3
3Dmayamaya tutorials

Some Tips for a Quick Retopo in R3DS Wrap3

Make 360 Footage Stabilization Easier With SkyBox Composer
after effects tutorialstutorials

Make 360 Footage Stabilization Easier With SkyBox Composer

C4D smoothing Deformer, Displacer tutorial
Cinema 4DCinema 4D tutorialtutorials

Creative Uses for the Displacer and Smoothing Deformer

Need to create automatic animation for a particular thing? A Maya expression can do the trick. Anytime you need something more than a direct one to one connection, a Maya expression can make that easy. If you are just getting started with the expression syntax in Maya, there are a lot of great resources around for you to dive into. Patrick Woo, has been posting a few, helping new users get started and offering tips for more seasoned ones. Patrick Woo Ker Yang is a VFX Generalist TD at VHQ Media, and his latest post has a look into using a Maya expression that can drive multiple objects, in various ways. This can give you a simple rig where objects driven by a Maya expression can arrange themselves in interesting ways. Patrick’s set up has a slight offset in rotation and translation for every object, looking at the object’s values before it. So as the first cube moves along a designated axis, the spacing between the objects and the rotations react to that change. Simple, with some uses in real work!
mayamaya tutorialstutorials

Creating a Maya Expression That Drives Multiple Objects

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