Advanced VEX Math for Procedural Modeling

David Mucci Shows How to Use Advanced VEX Math for Procedural Modeling in Side FX Houdini

David Mucci is a Lead TD at Double Negative London and shows how to work with VEX math and procedural instances in Side FX Houdini. This advanced Houdini tutorial dives into creating a procedurally generated fence on a terrain. Becuase everything is procedural, changing the ground will automatically update the fence-asset in the scene.

This kind of procedural modeling workflow is quite jaw-dropping if you are not familiar with the power of Houdini. Low-level control for every aspect of your work leads to a robust sandbox environment for technical directors — incredible.

Leave a Reply