Working With Trace Sets in the Redshift Renderer

Saul Espinosa Covers Redshift’s Trace Sets for Finer Control of Reflections and Refractions on an Object Level.

Trace Sets is a reasonably new feature within Redshift. It allows you to have more granular control over what is reflecting and refracting in your scene at render time. Most production renderers will have a similar feature, but Redshift is the only GPU renderer with such a trait.

Espinosa Covers how Trace Sets work within Autodesk Maya and offers some practical examples for use-case and workflow. “a great feature for controlling what an object is reflecting/refracting on a per-object level with fine control over what gets reflected or refracted. This feature existed in all the other applications now but was recently added to Maya.” Espinosa says.