Category Archives: photoshop

Quixel Releases nDo2 for Normal Map Creation in Photoshop

Tweet Quixel has recently released nDo2 which is available now. nDo allows you the convenience of creating normal maps right inside of Photoshop using Photoshop’s standard tools. Check out the features of nDo2 for Photoshop here. nDo 2 has a 3D previewer for Photoshop, support for Normal to Ambient Occlusion, full 3D normals, true rotations, [...]

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Motion Blur Lab For Photoshop Advanced Blur Plugin

Tweet Motion Blur Lab Pro for Photoshop enters a release version creating complex realistic motion blur effects right in Photoshop using motion vector algorithms. Looks to be Windows only at the moment, and only for the Windows Photoshop 32 bit version. there is a free download for the demo version of MotionBlur Lab Pro that [...]

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nDo 2 for Normal Map Creation in Photoshop Announces Public Beta

Tweet Good news everyone! Teddy Bergsman quit his job… to work on nDo as an actual product! nDo allows you the convenience of creating normal maps right inside of Photoshop using Photoshop’s standard tools. nDo 2 has been announced and is in public beta at this moment. nDo 2 has a 3D previewer for Photoshop, [...]

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Photoshop Color Extractor & Image High & Low Frequency Split Scripts

Tweet I have recently come across a posting for a couple of Photoshop scripts that will extract images into various components which I have found very useful in compositing. Jettatore has created a Color Extractor Script for Photoshop, and also a Color, High and Low Frequency Split Script for Photoshop as well. Check out the [...]

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Using Photoshop Smart Objects for Texturing Tasks

Tweet Peter Anderson with a great demonstration on using Photoshop’s Smart Objects to help texturing tasks more efficient. For more great tutorials check out CG Bootcamp, and also be sure to check out Peter Anderson’s site here.

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Sharpening Normal Maps Through Better Image Filtering

Tweet A post on zSpline with a novel approach towards the goal of sharpening normal maps by the use of better image filtering by quantizing the elevation of the normal (Z component) and have the filtering providing less blocky contours. Read the article on

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GoZ Updates with Photoshop Support

Tweet GoZ recently received its first update providing support for Adobe Photoshop in its list of compatible applications for interoperability. GoZ now supports the Extended version of Photoshop CS$ or CS5 which now makes it possible to paint directly on your model’s texture rather than using PolyPaint. Check out the updated GoZ here. With this [...]

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Adobe Announces Photoshop Touch SDK & Photoshop iPad Apps

Tweet In addition to the announcement of the CS 5.5 suites and new subscription purchase options at NAB, Adobe also introduced the Photoshop touch Software Development Kit which will allow third party developers to create mobile and tablet applications that will work and control Adobe Photoshop CS5. As a sort of kickstarter to the process [...]

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Altering Lighting Using B&W Adjustment in Photoshop

Tweet Dimitar Ivanov Katerov with a quick tip showing how to alter some lighting information by the use of the black and White Adjustment in Photoshop, which will allow you to change a 3D render by tweaking the lighting range a bit. “In today’s quick tip, new Cgtuts+ author Dimitar Katerov shows us how to [...]

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painting textures from baked maya textures

Tweet A tutorial from Thomas Havlik dealing with baking textures out of a 3D program, in this case Autodesk Maya, and 3D Studio Max, and then painting them up in Photoshop to finish up the work on them. Painting Textures from Baked Textures – Part 1 (Maya edition) from Thomas Havlik on Vimeo. Painting Textures [...]

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