
Seneca College instructor Joe Raasch shares a look at techniques for creating your own High Dynamic Range Images that can be used as an Image Base Lighting or Light Dome in Maya or any other 3D Application.

Seneca College instructor Joe Raasch shares a look at techniques for creating your own High Dynamic Range Images that can be used as an Image Base Lighting or Light Dome in Maya or any other 3D Application.

Daniel Gies revisits his “From Paper to After Effects” Series which takes a look at creating and rigging characters from start to finish on paper, in photoshop, and finally After Effects. Part 5 poses some strategies for preparing the Photoshop files for use in After Effects.

Wiktor Öhman shows how you are able to texture an entire scene in around twenty minutes using the Quixel’s new dDo texturing tools for Photoshop

Daniel Gies revisits his “From Paper to After Effects” Series, and in part two, discusses the process for developing the Rocket Randee Character and provides some tips and what to consider when you are designing a character that will be animated in After Effects

Breathing some new life into his “From Paper to After Effects” Series, Daniel Gies extends the tutorial series showing an extensive behind the scenes look at what it takes to get a character from design to animation in After Effects, covering in depth character set up and animation