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Preview of QTown 2.0 Building A Procedural Megacity

By August 15, 2011No Comments

Ingo Clemens, the BraveRabbit posts a look into his QTown city generation script for Maya with a time-lapse of the new soon to be released QTown 2.0 for Maya in action. QTown is a non-commercial city generation script for Maya that creates procedural buildings and version 2.0 adds the functionality of automatically adding procedural textures to the created buildings.

BraveRabbit notes that: “All buildings are procedurally setup and mapped with only a couple of small tileable image maps. All buildings are unique.The resulting city in this clip is not modified in any way but only rendered with a sun & sky system with a little bit of compositing to refine the look. The only manual step is adjusting the generated district geometry to achieve some uneven surface to build the city on. For this a plane is setup as a wrap deformer for the automatically generated geometry to be able to sculpt the landscape. The resulting deformed districts are then used to generated the buildings.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.