Footprint Production’s Marc Pearson continues his look at the basics involved in using the Thinking Particles System in Cinema 4D. Marc shows how to control particle emission in Cinema 4D by using some standard Xpresso logic nodes, as well as linking the Thinking Particles to User Data in cinema. For the first part of the Thinking Particles Overview in Cinema 4D tutorial, check the previous post here.

Thinking Particles in Cinema 4D uses the Xpresso interface in Cinema to give you control over individual particles and streams. Particles are also able to interact with their environment, as well as each other in an event based system. Thinking Particles can also emit particles from anything in the cinema 4D scene really, from points, edges, or surface normals of any object with surface emission or even emission from a volume.