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Development Preview for FLEX a General Purpose Feather System for Maya

By September 1, 2012One Comment

Morteza Ramezanali previews development on what he calls FLEX which will be a general purpose feather system for Autodesk Maya.

Morteza has created and shared previous efforts in the past including FLUX, an approximate image based lighting tool for Maya, and Mesh to XML that exports a geometry description including UVs and color sets to formatted XML, and the ultimately super useful Maya Mathematic Nodes, which is a set of math nodes and utility nodes for Maya with over 60 functions.

Here Morteza shows the basic use and features of FLEX demonstrating its nondestructive workflow, Flex’s ability for interactive modifications, creating animation from dynamics and keyframes, and FLEX’s styling controls.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

One Comment

  • Michael Erla says:

    First off this is great. But on a side note, I love how everyone always gets excited when a tool comes out in MAYA but there is a simpler and more open / efficient way to create / do this in ICE. Just food for thought…