Footprint Production’s Marc Pearson has been creating some tutorials based on learning Thinking Particles in Cinema 4D over the last little while, touching on some basics such as Comparing Standard Particle Emitters in Cinema to Thinking Particles, and Controlling Particle Emissions with TP, as well as Emitting Particles from a Selection.

Not only does this episode cover Thinking Particles to create the spark coming off of the ball being dragged, but I take you through how to completely rig a car with dynamics

In this installment Marc looks at dynamic collisions with Cinema 4D Thinking Particles and shows how to create sparks that are coming off a metal ball that is being dragged behind an automobile, as well as showing how to rig everything up with dynamics. Be sure to check out FootPrint Video for more tutorials on Cinema 4D.


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