Henning Sanden and Morten Jæger walk through the process for sculpting a character bust in Zbrush – creating a look that could fit into the Dishonored universe.

Starting off with Zbrush’s Dynamesh, the walkthrough covers promotion, facial features and landmarks, fat and muscles, wrinkles and details.

Whining and Morten evaluate the design from multiple angles as it is being sculpted, making sure the silhouette is strong, while keeping in mind what makes the characters in Dishonored feel the way they do. Making the features sharp and having slightly uneven proportions helps us to sell the look.

FlippedNormals are going to launch some premium training, Creature Concepting in Zbrush, will be a comprehensive series that focuses on combining both 2D and 3D workflows, using ZBrush, Modo and Photoshop. Set for release May 13, 2015 check out the Flipped Normals Site for more information.