Adrian Cruceru Covers How to Step Outside of Predefined Outputs to Create Your Own Custom AOVs
Redshift Rendering Technologies’ Technical Support Specialist, Adrian Cruceru walks through creating your own custom AOVs. With one example, Adrian shows how to create an AOV Ambient Occlusion, if you haven’t used AO set on a shader level anywhere in the scene.
AOV stands for “arbitrary output variables” — striping down the rendering into visual components that you can use as elements when composing. You can see AOV’s in Redshift Renderview, by setting bucket mode.
Redshift comes with a list of predefined outputs in Autodesk Maya, covering most of the production elements that one would want. There is a case made in every production for custom output. If there isn’t something in the predefined list, you can quickly create your custom AOVs with Redshift.