Anton Tenitsky Shows Off a Great 3D-Coat Tool for UV Mapping Triangulated Meshes Without a Hassle
Have a great asset that is just way too dense to be useful? Of course, decimation and retopology is an option. Otherwise, it would be near impossible (or just incredibly time-consuming) to create UVs for a dense triangulated model. Or so I thought until I watched Anton Tenitsky’s latest tutorial. Anton is a mentor for CG Spectrum College of Digital Art & Animation who often shares some great tips on creating concept artwork.
Watch Anton show off 3D-Coat’s Amazing UV Path-finding tool that can make short work of dense triangulated meshes. With it, you just place a line where you want the UV’s border edges to be, regardless of the object’s topology. Very handy!