David Rodriguez helps animators master constraints for animation in Maya.
No matter if you create 2D or 3D animation, if you are using any type of rig to help you animate, constraints become crucial. While constraints help make certain situations easier, some things are nearly impossible without them. David Rodriguez (Animation Methods) covers working with Maya constraints in his new tutorial series that starts at the theory behind them and how they are typically used, and then moves into practical examples.
Most any application that “animates” has constraints as tools for their animators and includes everything from Spine, Cavalry, Moho, Blender, Houdini, and Cinema 4D… well, all of them except for After Effects – so constraints are a great thing to learn and use everywhere.