Everything You Wanted to Know About Normals in a 3D Workflow

Rob Dickinson Covers what normals are, how they affect models, and how to use them to improve renders.

Normals are something that is commonly used when working in 3D. Most of us understand what normals are but maybe falter on how important they are to a lot of the work related to 3D. This new tutorial from Illustrator and VFX Artist Rob Dickinson (Decoded) covers everything you need to know to truly understand who normals work.

The tutorial also shows how you can use normals in 3D to improve your renders. While Dickinson uses Blender, everything discussed holds true for any DCC.