Small Robot Studio has a look into creating lip sync, identifying visemes, and the tweening workflow for MetaHumans and Unreal.
Check out this new tutorial from Small Robot Studio that covers a simple workflow to help us get through lip sync animation more efficiently. The tutorial uses Autodesk Maya to create visemes for Unreal Engine and MetaHuman characters.
In the end, you’ll have a character you can animate to spoken audio by tweening between all the significant mouth positions.
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