Jonas Pilz shows how to create and manage rotational morphs in Maxon Cinema 4D.
Morphs or anything that is animating on a point level happens linearly. That means it might be challenging to achieve the results you are looking for with simple rotations. If you use Morphs in Cinema 4D, check out this new quick tip from Maxon Training Team’s Jonas Pilz (@jonaspilz3d) that shows how to create rotational morphs best.
The tutorial demonstrates that the morphing of points is linear by default and how you can set up the axis for the rotation of the morph easily.
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