Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.
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Maya Blend Node IK FK Switching
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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