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Maya Blend Node IK FK Switching

By November 22, 2011No Comments

Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.