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Building Maya Interfaces With Python Part Nine

By August 20, 2012No Comments

Jeremy Ernst with part nine of his series where he shows how to build Maya interfaces with python, which is sponsored by the great RiggingDojo.

…we wrap up our work on saving out a preset and loading it back in to populate our UI parameters…

Jeremy continues to look at creating the Character Selection Interface and in part nine he covers the second part of saving out user data to a preset or a text file and having that read back in to populate the User Interface parameters.

The previous posts to this series can be found here:

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.