In continuation for the Cinema 4D tutorial series in better understanding Subdivision modeling, Shane Benson adds another installment taking a look at using weighting to affect the tension of a HyperNURBS object in Cinema.
Weighting can sometimes cause problems, so I tend to stay away from it. However, there are some objects that can benefit from it, like the arrowhead in this example
The Weight Tag in Cinema 4D is similar to adding a crease value when using Subdivisions in other 3D applications, allowing you some better control over hard edges when using a sub-D surface. Shane does note that there are some problems with artifacts occurring causing some problems in the model, and demonstrates when using weights becomes relevant in Cinema 4D Subdivision Modeling showing how some models can benefit.
As a refresher, and in case you have missed the other installments in the Sub-D Modeling in Cinema 4D series, you can catch them here:
- SUB-D MODELING IN CINEMA 4D EXTRUDING ODD SHAPED HOLES WHILE RETAINING THE SHAPE
- SUB-D MODELING IN CINEMA 4D CREATING TRANSITIONAL GEOMETRY TO EXTRUDE ONE SHAPE FROM ANOTHER
- SUB-D MODELING IN CINEMA 4D CREATING 180 DEGREE CUTS TO REDUCE ARTIFACTS
- SUB-D MODELING IN CINEMA 4D CREATING HOLES IN SHAPES AND OBJECTS
- SUB-D MODELING IN CINEMA 4D SYNOPSIS OF QUADS AND TRIANGLES
- SUB-D MODELING IN CINEMA 4D AND THE BASICS OF HYPERNURBS
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