A look at modeling screw threads or helical bottle threads in Cinema 4D using Subdivision modeling techniques, as a continuation of Shane Benson’s series of Mastering Subdivision Modeling in Cinema 4D.
13th part of the series, showing a neat little way to model helical bottle threads
Shane shows an interesting method to model the screw threads, one that i have not seen before. By using a cylinder that has some divisions associated and selecting every nth row and moving them in alternating directions, Shane is able to create the helical twist of the screw threads quite easily.
The only issue that comes to the top of my mind with this technique, is that although it creates an incredibly clean mesh, the edge flow is absent of edge looping that you will need to control the subdivision rounding on the thread’s edges, lets say if you wanted to make the thread profiles more square rather than a curved profile.
- SUB-D MODELING IN CINEMA 4D CREATING AN ARRAY OF HOLES
- SUB-D MODELING IN CINEMA 4D CREATING RADIAL PATTERNS
- SUB-D MODELING IN CINEMA 4D USING SWEEPNURBS TO ASSIST MODELING
- SUB-D MODELING IN CINEMA 4D UNDERSTANDING WEIGHTING
- SUB-D MODELING IN CINEMA 4D EXTRUDING ODD SHAPED HOLES WHILE RETAINING THE SHAPE
- SUB-D MODELING IN CINEMA 4D CREATING TRANSITIONAL GEOMETRY TO EXTRUDE ONE SHAPE FROM ANOTHER
- SUB-D MODELING IN CINEMA 4D CREATING 180 DEGREE CUTS TO REDUCE ARTIFACTS
- SUB-D MODELING IN CINEMA 4D CREATING HOLES IN SHAPES AND OBJECTS
- SUB-D MODELING IN CINEMA 4D SYNOPSIS OF QUADS AND TRIANGLES
- SUB-D MODELING