One of the greatest things Side Effects Software did to proliferate the best parts of Houdini to other workflows, is the Houdini engine, and the Houdini Digital Asset.

how to create a Houdini Digital Asset for Cinema 4D that can use polygon selections.

Using the Houdini engine in various host applications, you can load a Digital Asset to use along side native objects.

A Houdini Digital Asset is a packaged asset that can be used along with the Houdini Engine. The Asset has all of the nodes and attributes that were set at the time of creation.

This means that you can use a lot of the controls that were set for the asset in your favorite 3D applications, such as Cinema 4D.

What if you wanted to use some C4D specific things in the Houdini Digital Asset, though?

Here, C4D Artist  Athanasios Pozantzis shows how you can export a Digital Asset that can make use of the Polygon Selection Tag in Cinema 4D.

It is a really simple process really, it is just a matter of creating group nodes and naming them correctly.

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