CyBear posts a quick look at how to approach UV mapping in C4D, by showing how you can easily relax the UV map for an irregular shaped blanket.

how you can relax the UV map of an irregular shaped blanket

The folds, peaks and valleys of a cloth-like shape like this is difficult to UV. Probably the easiest way to handle UV mapping cloth, would be to do it before the simulation, or reshaping took place. Then it would just be a matter of planar mapping it.

If you don’t have that luxury, CyBear is here to show you how you can relax the UV mapping so that it looks and works much better.


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