Con Koumis shows how to master the nonlinear animation editor in Blender to adjust a walk cycle animation speed.
Once you’ve made an animation in 3D, most applications will let you edit the timings and speed of the animation through various editors. They could be a dope sheet, graph editor, or for more substantial sweeping changes, you can always use a nonlinear animation editor. NLA is a great way to adjust walk cycle animation speed, as shown by Con Koumis‘ latest tutorial.
Koumis shows how you can take control over walk cycle speed in Blender by using the Nonlinear Animation Editor. The amount of power you can get over animation is impressive. You can get an animation to accelerate, slow down, pause or for even go in reverse.