Rocket Lasso covers the process for getting real-life objects into C4D by 3D scanning.
Good news everyone, Chris Schmidt as a new tutorial outlet called RocketLasso and the inaugural tutorial covers photogrammetry and 3D scanning for Cinema 4D. Chris Schmidt for Rocket Lasso teams up with Aaron Covrett to take us from start to finish through the process of using photogrammetry to bring real-life objects into our 3D workflow.
The tutorial also looks into best candidate objects, taking your photos, photogrammetry, mesh cleanup, retopology, UV unwrapping, texture transfer, texture cleanup, adding detail to textures, and bringing it all back into Cinema 4D with Redshift.