Hollowpixel shows how to create stylized procedural rocks in Blender quickly.
Rocks lend themselves well to a procedural workflow simply because you need so many of them, and they all have to look varied. There are many ways to create rocks automatically as you can in Houdini. This new tutorial from Chris McFall (Hollowpixel Studios) shows how you can quickly create a stylized rock setup in Blender.
McFall’s setup includes making those stylized strongly-faceted rocks, complete with damage and wear/tear effects.
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