How to Improve Surface Normals for Better Shading in Cinema 4D

SilverwingVFX covers face and vertex normals and how to manipulate them for better shading results in cinema 4D.

This new multi-part tutorial series from SilverwingfVFX (Raphael Rau) covers one crucial for 3D graphics but often misunderstood: surface normals.

The tutorial covers all the basics, such as defining normals, but then quickly moves into the finer details of manipulating normals in Cinema 4D to get the best shading results for your models.

Rau often takes specific rendering and general CG techniques and does a deep dive, showing off things like working with nested dielectricsray switch nodes, and working with cryptomatte.