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3Dmayamaya tutorials

Building Maya Interfaces with Python Part Five

By July 12, 2012No Comments

Jeremy Ernst with part five of his series where he shows how to build Maya interfaces with python, now sponsored by the Mighty-Mighty RiggingDojo. Jeremy introduces Object Oriented Programming in Python specifically for User Interfaces, which will flow into part six looking at creating a character picker in Maya for a rig.

Jeremy Ernst , you may remember from a huge response to Jeremy’s Gears of War 3 Rigging reel recently which you can see here. This is a well put together and laid out tutorial for creating interfaces in Maya with Python, be sure to catch all the episodes…

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.