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Building Maya Interfaces With Python Part 8

By August 7, 2012No Comments

Jeremy Ernst with part eight of his series where he shows how to build Maya interfaces with python, now sponsored by the rad RiggingDojo.

Jeremy continues to look at creating the Character Selection Interface and in part eight looks at building a UI that has a lot of fields for user infromation, and also covers how to save out user information to a file that can be read back in at a later time.

Building Maya Interfaces with Python: Video Eight from Jeremy Ernst on Vimeo.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.