Modeling an Armchair in Cinema 4D by Subdivision Modeling

Konstantin Magnus walks through creating a chair by way of Subdivision Modeling techniques. Starting out by using a low polygon model as visual reference in the Cinema 4D Viewport, Konstantin walks through the subdivision modeling process and offers some tips and things to consider when using Subdivision Modeling techniques in C4D.

 

More on Subdivision Modeling in Cinema 4D

There is much out there win the way of  Subdivision Modeling in C4D. Including of course the extensive series of videos on Subdivision Modeling in Cinema 4D from Shane Benson who covered a wide range of topics on the matter. Check the links below for more tutorial on Subdivision Modeling in Cinema 4D.

learn the basics of Subdivision Modeling with the The Basics of HyperNURBS.

Further understanding quads, triangles and n-sides with A Synopsis of Quads and Triangles.

how to create holes in surfaces with great topology in cinema 4d, Creating Holes in Shapes and Objects.

a technique for adding localized details while Subdivision Modeling, Creating 180 Degree Cuts to Reduce Artifacts.

building clean transitions from one shape to another, Creating Transitional Geometry.

How to manage HyperNURB hierarchies in c4d Understanding the Object Manager Hierarchy and HyperNURBS Nesting.

How to manage odd shaped holes in objects, Extruding Odd Shaped Holes.

Using weights to manage edges and more, Understanding Weighting.

Using SweepNURBS to Assist Modeling.

How to deal with Radial Patterns, and Creating an Array of Holes.

Building complex shapes like screw treads,  How to model screw and Helical Bottle Threads.

How to Fix Bulges in Models.

Creating mesh and Honeycomb Patterned Screens.

How to reduce geometry and still have quads.

 

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