Animating for Video Games: The Light and Heavy Attack

Need help creating animation for video games? Tokyo based Artist and Animator James Marijeanne adds the last installment to his Animating For Video Games series. The last tutorial is a look into the role of both light and heavy attacks in a game.

the role of light and heavy attacks in a game, and creating a 2 hit combo and a heavy drop kick

Teams shows how to create both the light and heavy attacks for the character, building a two-hit combination and a heavy drop kick that has a lot of force and movement to it.

If you have followed the series up until this point, you have seen a full moment set created for a character. This includes running, walking, jumping and now light and heavy attacks for the character.

Animating for Video Games

The rest of the Animating for Video Games series consists of:

Understanding the Video Game Animation Tree for Interactive Character Animation

Animating Characters for Video Games: Create a persona, behavior and attitude for a character in Maya, based from animated idle poses.

Animating a Walk and Run Cycle for Video Games

Creating Animation Transitions for Video Games

Animating For Video Games, Creating a Jump Animation


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