Author Archives: lesterbanks

descendants

What a strange little film… Descendants from Goro Fujita on Vimeo. 3D Core Team: Heiko van der Scherm . . . Writer, Director, Design, Modeling Bernhard Haux . . . . . . . . .Character TD Flower main actors Goro Fujita . . . . . . . . . . . Supervising Animator Felix Graf . . . . [...]
Posted in animation | Leave a comment

project messiah releases version 4.5

Project Messiah, updated to version 4.5 with many new features for this release. Release highlights include: Messiah v4.5 for Mac OS X 10.4 and above (via Crossover ) Messiah v4,5 demo version for both Windows & Mac available FBX / COLLADA export. Using FBX SDK version 2010. Tested for compatibility with Maya and Unity 3d engine. For additional programs [...]
Posted in 3D | Leave a comment

new paint features shown in photoshop cs5

Zorana Gee, Photoshop product manager, with an exclusive look at a few new painting features in photoshop CS5. Some great stuff here adding to nice enhancements, but ultimately interface wise I think photoshop (well… every application really) can benefit from a spacebar/hotbox, why can’t that happen?!
Posted in photoshop | Leave a comment

big day for autodesk 2011 announcements, including maya 2011

Autodesk, purveyor of 95% of all the high end CG software announced 2011 versions for mudbox, 3ds Max, Maya, Motionbuilder, Softimage… and um, practically everything – it’s a little frightening really. Some new features of the Maya 2011 version include: Enhanced User Interface Accelerated Skinning Workflow Non-Destructive Live Retargeting 64-bit Support for Mac OS X 3D Editorial Enhancements to Assets and File [...]
Posted in 3D, maya | Leave a comment

topogun for os x released

TopoGun for OSX is now available: We’re excited to announce that TopoGun for OS X was released today. Grab the install kit from the download section and if you like it, you can buy it from our online store. If you already have a TopoGun license (either used with the Windows build or withTopoGun for OS [...]
Posted in 3D | Leave a comment

unlimited detail technology, unlimited point cloud data in software

New startup, Unlimited Detail Technology claims to use a “3D search algorithm” to allow realtime and selective display and rendering of unlimited amounts of point cloud data for some super detailed environments. Not sure how legitimate these claims are, when I hear things like “We sent our tech demo to a certain company and they [...]
Posted in 3D | Leave a comment

round 6

Via Zaps blog, Round 6 a short film by Snowball Studios looks like a game cinematic, but its actually rendered using mental ray.  Also check out the production blog over at round6construction where you can read more details of the project. Also, Fragball is awesome. Round 6 from Snowball Studios on Vimeo. Round 6 is a short 3D [...]
Posted in animation | Leave a comment

nextlimit offering deals on realflow 4

With the impending release of Realflow version 5, Nextlimit technologies is offering some deals on Realflow version 4. Option 1: RealFlow 4 licenses for 4CPU are now available for only $2000/€1500 – a massive reduction from the original price of $3400/€2500! Licenses bought under this promotion also include a free upgrade to RealFlow 5! If you [...]
Posted in 3D | Leave a comment

octane render 1.0 released

Octane render from Refractive Software is out of beta and available as release 1.0 today. Octane render is a fully GPU accelerated, fully interactive, fully unbiased interactive Physically Based Render Engine.
Posted in 3D | Leave a comment

deeper modes of expression part 3

Chris and Trish Meyer post the third part of a 12-part series, called “Deeper Modes of Expression”, that comes from the 180+ page bonus chapter in their fantastic must-have book, Creating Motion Graphics with After Effects. Part three is a look at arrays.
Posted in after effects, after effects tutorials | Leave a comment